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The Mobile Gaming Platform

As the mobile landscape changes and grows, the mobile gaming platform that best suits a specific business will need to evolve as well. Marketers are starting to realize that there is not one platform that fits everyone. There are two types of platforms: Mobile Web-based applications and Mobile Services. The former is a subset of the latter, which offers a number of functionality benefits to mobile consumers. Here is a closer look at each of the two.

Just recently, there was a new financing round in Bangalore-based esports. This private company was founded by investors led by Subir Gupta and Mark Zuckerberg with the intention of making an investment in mobile gaming platforms. Click here to learn more about this article. The group initially planned on making an investment in four different games, but has since expanded out into six games. The reason why they were able to expand out so quickly is due to their success in acquiring subscription services from operators, which allows them to expand their audience without having to spend a lot of money. In this financing round, they raised a total of ninety million in capital.

An interesting aspect of the ninety million figure is that it represents half of the capital raised by startups in India that are involved in gaming. While some have been acquired through acquisition deals, many more have been funded by venture capitalists who look for companies with promising futures. In this regard, it makes sense for startups to expand outside of their home country, where most of their initial startup costs are incurred. However, it is important to remember that there are some countries in which the cost of doing business is lower than in the U.S., Canada or Europe. Therefore, while the capitalization of the Bangalore-based Esports is impressive, it still may not be enough to spur further growth in this area.

Mobile Web-based mobile gaming platforms provide a number of features that can make the gaming experience better. For example, an individual player can access a wide array of games and play them at the same location. With a limited screen, controllers or sensors, the experience becomes more immersive, as the individual doesn't have to maneuver a large personal display device to enjoy a particular game.

This type of mobile platform will enable any company to offer subscriptions for the games on the platform, or to create their own subscription services. Get more info on gamemine. A startup could then use the subscription service to offer a restricted number of titles a month, for a monthly fee. This is similar to how lockouts work in subscription services for cable TV. In the case of a mobile startup, this would provide an easy way to limit access to particular games.

When it comes to monetization of this mobile platform, there are many possibilities. One possibility is to offer subscriptions for different types of content, such as magazines or newspapers. Another option is to charge for specific types of downloads, such as ring tones, games, movies or other apps. Many people are already familiar with subscription services for video and music content, and this can be leveraged to help with mobile app monetization. By having content offered for subscription on a mobile app, the startup is not taking a risk by providing something that may not be used extensively. Learn more from https://www.britannica.com/topic/electronic-game.

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